Rules Guide

How to Play Max Rummy – 13 Card Rummy Rules

If you've never played rummy before, don't worry, it looks confusing for the first few minutes and then just clicks. Here's everything broken down simply.

Rummy rules guide

The Basic Idea

Each player gets 13 cards to start. All you're trying to do is arrange them into valid sets and sequences before anyone else does, then "declare" your hand. Sounds simple, and honestly once you play a couple of rounds it is.

Sequences and Sets, Explained

Pure Sequence

Three or more cards in a row, same suit, no joker involved. You need at least one of these in every hand, no exceptions.

Impure Sequence

Same as above, but this time a joker fills in for a missing card.

Set

Three or four cards of the same rank, from different suits.

Joker

Can stand in for pretty much any card you're missing, just not in a pure sequence.

How a Round Actually Plays Out

  1. Everyone gets 13 cards, and one joker card is revealed for the round.
  2. Players go turn by turn, pick a card from the deck or the discard pile, then drop one card.
  3. You're aiming for two sequences minimum, one of them pure, and the rest sorted into sets or sequences.
  4. Once your hand is complete, you declare.
  5. Everyone else's cards get checked and points get counted up.

Scoring, Quick Version

CardPoints
Face cards (K, Q, J) and Ace10 points
Number cardsSame as the card's value
Joker0 points

Declare correctly and you get 0 points for the round. Everyone else gets scored based on whatever's left in their hand.

What to Try Next

Once the rules feel comfortable, check out the different Game Modes, Pool, Points and Deals Rummy all play a bit differently. And if you want to actually get good at it, our Tips & Tricks page has some useful stuff.

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